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20 October 2017

SIMO EDUCACIÓN INNOVA highlights 39 cutting-edge products for the classroom.

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An initiative aimed at promoting knowledge and dissemination of the most technologically advanced new learning equipment and solutions

You can find all of these proposals at SIMO EDUCACIÓN 2017 from 25 to 27 October at hall 12 at Feria de Madrid.

The upcoming edition of SIMO EDUCACIÓN will feature the launch of the SIMO EDUCACION INNOVA platform, an initiative aimed at highlighting the most significant technological contributions in this field from those presented at the fair. It will take place from 25 to 27 October and this year will feature 39 cutting-edge products.

With this selection of new products by a committee made up of renowned professionals from the Education and ICT sectors, SIMO EDUCACION will offer a carefully selected perspective of the innovations the industry is working on to offer tools and technology solutions to support teaching and education management.

The Selection Committee was guided by the criteria of innovation, technological advancement; improvements in functionality, usability, and design, and relevance to new teaching methods.

Selected products:

• Acer TravelMate Spin B118
11" convertible device which students can use in various ways. From reading to writing, taking notes, drawing or watching videos, this device can do all kinds of schoolwork and is compatible with the Acer TeachSmart, which offers new ways of interacting in class.
• Acer Chromebook 11 N7 (C731)
Chromebook 11 N7 is designed to support an immersive learning experience. It has a robust shell and splash proof keyboard with difficult-to -remove keys. It offers good battery life, silent running without a fan, and a 180º hinge which allows collaboration and shared use in and out of the classroom.
• Acer CloudProfessor
Basic IoT (Internet of Things) kit which combined hardware, software and the cloud. An easy way for beginners to learn to code, discover how the cloud works and launch their own creations to the the IoT. Compatible with Android, Chrome OS and iOS devices.

• LampFree projectors
Green projection technology based on a bright mercury-free laser and LED, which reduces consumption and eliminates the need to change the lamp. The brightness output remains constant throughout the product's lifespan. It means teachers no longer have to worry about getting these educational tools to work properly.

• Compluino 03
Educational Arduino-based robot for teachers to motivate students and condense multiple disciplines (mechanics, electronics, programming, maths, art, etc.) into a single context. It is designed to work on robotics in educational contexts aimed at secondary school students and includes a wide range of sensors and actuators.

• eBeam Smart Marker
eBeam is a product which allows notes made on a conventional whiteboard to be transmitted to mobile devices or PCs anywhere in the world in real time via software or an app.

• Next 2.0
It is part of the Next Robótica Edelvives project, which is committed to putting educational robots in schools to work on curriculum content using robotics. It is a floor-based robot with direction controls and a bluetooth connection suitable for children aged 6 to 8. Its movement, sounds and lights can be programmed using an app.
• Ta-Tum
Gamified platform which livens up reading in the classroom. An innovative approach to encouraging reading in schools based on combining the digital world with gamification. The platform lets you read or do activities about the books being read.

• Cubetto
A friendly wooden robot which teaches children the basics of programming in a fun way using sensory play. It is Montessori approved and inspired by the LOGO tortoise. It does not need to be connected to a tablet or any type of technological device.

• Enfant Teacher
App developed for classroom management which has a personalised agenda and allows students, parents, teachers and so on to send alerts, notifications and messages from any mobile device, as well as create image galleries with comments. It is integrated with the school's social media and is available in any of Spain's languages.

• Epson eb710
Interactive WUXGA laser ultra short throw solution for the education sector which provides high luminosity images and touch interactivity using two pens. Its most innovative feature is the ability to use blending (duplicating screens) to create digital screens up to 6 metres wide. It also allows collaborative learning.

• Actiflex Collection
A collection of furniture made in Spain aimed at the new needs of collaborative teaching, which includes ICT. With flexible, modular, easily movable and silent furniture to fit each classroom according to the learning needs of each subject.

• Little engineer kit
A kit and book for electronics students aged 9 to 11 which lets them create electronic circuits in a safe, simple and fun way. In addition to learning about renewable energies from a technological point of view, the student book (in Spanish) allows Spanish-speaking teachers to comfortably teach the topic without having to look for the content on-line in English.
• Little explorer kit
In addition to the student book with a theoretical introduction to electricity and electronics and different projects and circuits, this product comes with all sorts of electronic components which are connected using crocodile clips. It mixes the world of crafts with new technologies.
• Little friend Kit
A kit and book for electronics students aged 9 to 11 to create greetings cards with light and sound, without using cables. It comes with a roll of conductive tape to connect all kinds of components. The student book (in Spanish) allows Spanish-speaking teachers to comfortably teach the topic without having to look for the content on-line in English.
• Panda painter kit
Kit and book for electronics students aged 6 to 8 to create monsters which open their eyes or make sounds, without using cables. It lets children create electronic circuits in a safe, simple and fun way from a young age. The student book (in Spanish) allows Spanish-speaking teachers to comfortably teach the topic without having to look for the content on-line in English.

• CTOUCH Leddura 2Share 75 UHD
Specially designed for sharing digital content without the need for cables, from any device and with maximum security. It gives access to an interactive screen and an annotation feature. It offers the possibility to display 4 screens at the same time, all with multi-touch. What's more, the All in One system allows you to have everything you need within the reach of any educational work methodology in the different software.

• HP EliteBook x360 1030 G2
The slim and light HP EliteBook x360 1030 G2 offers 5 different modes of operation (work, share, present, conference and write), high security and up to 16 and a half hours of battery life. HP Sure Start Gen34 protects against BIOS attacks, while the optional integrated HP Sure View privacy screen and Sure Click protect against visual hackers with the touch of a button. HP Active Pen provides a natural writing experience, and the HP Collaboration Keyboard lets you easily share your creations.
• HP Z VR Backpack
The HP Z VR Backpack gives you the freedom to move and remain totally immersed in visual reality with great visual performance. Thanks to its docking capabilities it transforms into a work station with a manageable and powerful workstation which lets you enjoy virtual reality experiences in a safe and effective way, simulating all types of environments. It includes an Intel® Core ™ i7 vPro ™ processor which provides the power necessary process applications quickly, and a vPro chipset.
• HP Pagewide A3 multifunction printers
HP A3 multifunction printers with PageWide technology let you print in colour at an affordable price using less energy, with improved productivity thanks to HP Smart Device Services technology. These printers have advanced security features to fight the growing number of threats and protect printers as well as data and documents.

• Intralineas
Digital reading platform to improve reading comprehension in students aged 8 to 18 and support teachers in effective and ongoing teaching of reading, by applying activities and strategies which research in recent decades has deemed to be effective.

• Microsoft Teams
Group work application which creates a workspace for teams to access and store shared files. All kinds of content can be shared in the timeline of a chat in such a way that all information on a class, subject or school is stored in carpets and is easy to access for all team members. It supports cloud integration so that documents can be worked on in real time directly from the application.
• Intune for Education
Windows 10 device management software designed to simplify the process of installing, configuring, administering and controlling PCs and tablets for the classroom. An innovative response the needs of teachers who want to incorporate technology into the classroom with little resources or knowledge of IT.

• TinTaranTin, piano & music for young minds
TinTaranTin is a piece of software and musical education software for learning to play the piano and read music from a very young age. The method, which takes the form of a game, is a serious progressive teaching approach which for the first time lets small children play and read music with no effort.

• The Funtastic School
An edtech system based on the social learning method. It eliminates the need for textbooks in pre-school and primary maths and language subjects. The Funtastic School is an edtech app available on PC or tablet.
• Steam School IN-A-BOX
Method with interactive classroom material which lets any teacher—regardless of their ability to program—to give programming and robotics classes which comply with the full official curriculum.

• Blackboard Ally
Product aimed at creating accessible learning content in an on-line format which also allows the content to be evaluated automatically and promotes on-line learning for people with any kind of disability.

• Mine Academy
Digital learning content project for children aged 10 to 12 which uses Minecraft: Education Edition as a vehicle for learning. It turns students into team players who, through the various activities and adventures in each teaching unit (mission), develop the competencies required by the official curriculum. It gives teachers the complete learning sequence in the form of an integrated teacher's guide and the training necessary to be able to direct classroom sessions.

• ActivPanel V5
An interactive screen based on Android™ with a design which allows learning centres to progressively expand the features of the device as technology advances. Innovative InGlass technology allows fluid, natural, lag-free writing. It has an instant screen for writing by hand, converting to text, wiping using the palm of the hand and saving notes captured digitally.

• Intelitek CoderZ EV3 Coding Robots Curriculum
On-line STEM learning platform which lets you program virtual 3D robots from the popular LEGO Education EV3 system. It is based on Blockly block programming and Java language. It contains a wide educational curriculum which can be applied to students aged 12 and up to cover different topics related to robotics, programming and science, technology, engineering and mathematics in general.
• Robotics BT Beginner: Fischertechnik
Set of construction parts and a programming unit with 12 practical examples on topics relating to control, automation and robotics. Designed for students aged 10 and up. Work on STEAM subjects (science, technology, engineering, art and maths) in the classroom through project-based learning which is fun and attractive for both students and teachers.
• Robot Marty
Open source educational robot with an ROS controller card designed in-house which is compatible with Raspberry Pi and programmable using Python and Scratch. The structure of the robot is also open distribution and can be printed from STL files from any 3D printer which uses this format. Its humanoid shape, the movement of its limbs and the ability to control its facial expressions build empathy with the user.
• Aisoy1 KiK
Aisoy1 KiK is an emotional robot which establishes emotional ties with children, stimulating their curiosity in a natural way. It develops children's capacities and multiple intelligences, taking them to a higher cognitive level at their own pace of learning.

• DeX
Samsung DeX lets you connect a Galaxy S8/S8 or Note8 to a monitor, keyboard and mouse to enjoy a desktop experience using telephone technology. By simply connecting your phone to the DeX Station you can use applications, work on documents, make presentations and establish or check notifications on a desktop interface.

• Botter
An IoT application in education, combined with Learning Analytics concepts. It explores a user interface, the robot, which differs from a traditional screen. The prototype, once developed, will be independent of the type of robot, so it can adapt to any type of organisation.

• SMART Board 2000 Series
Non-tactile SMART screen designed for classrooms which need something more than a basic screen. The wireless screen sharing function and non-tactile design make the 2000 series perfect for displaying classes and presentations on all kinds of devices. The 4K Ultra HD resolutions makes content look incredible.
• SMART Board 7000 Series
Interactive 75"-86" monitor with new HyPr technology which improves touch and writing precision. It allows up to 10 simultaneous touches with different tools and can recognise objects (it can tell between a hand, marker and eraser). With four markers for maximum collaboration, iQ technology, and the ability to wirelessly share screens from any device to the monitor.

• Platypoox
Customised learning platform and content manager for teachers and students. It offers a platform for content, material, projects and classroom activities and also works as an activity planner, giving teachers a tool to prepare and even teach classes in a personalised way.

• XYZPrinting da Vinci Color
3D full-colour printer which uses 3DColorJet technology and combines ink jet printing with FDM 3D printing.